document various assets, bsStoredState.c, and stateTimers.c
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@@ -349,7 +349,7 @@ void fxegg_ass_update(void) {
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if (0.6 < func_8033EA14(1)) {
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projectile_getPosition(projectile_indx, sp80);
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if (fxegg_isCollidingWithPlayer(sp80)) {
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chcollectable_collectEgg(NULL);
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chCollectible_collectEgg(NULL);
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func_8033E984();
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}
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}
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