document various assets, bsStoredState.c, and stateTimers.c
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@@ -2,6 +2,9 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/statetimer.h"
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extern f32 player_stateTimer_get(enum state_timer_e);
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void func_803219F4(s32 arg0);
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/* .bss */
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@@ -93,7 +96,7 @@ void func_803219F4(s32 arg0){
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void func_80321C34(void){
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if( D_80383310 == 4
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&& func_8028E80C(3) == 0.0f
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&& player_stateTimer_get(STATE_TIMER_3_TURBO_TALON) == 0.0f
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){
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func_803219F4(1);
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}
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