document various assets, bsStoredState.c, and stateTimers.c
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@@ -32,10 +32,10 @@ void func_803216D0(enum map_e map){
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}
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mapSavestate_init();
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func_803464F8(D_80383300.level);
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itemscore_levelReset(D_80383300.level);
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jiggyscore_clearAllSpawned();
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levelSpecificFlags_clear();
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func_8029A92C();
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bsStoredState_clearTimers();
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func_803219A8();
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if( func_80320454(0x17, 0)
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&& getGameMode() != 0
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@@ -76,7 +76,7 @@ void func_80321854(void){
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){
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func_803204E4(0x22, 1);
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}
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func_8029A924(); //null
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bsStoredState_8029A924(); //null
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func_803465BC(); //null
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mapSavestate_free_all();
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func_8032196C();
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