document various assets, bsStoredState.c, and stateTimers.c
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@@ -12,11 +12,11 @@ void func_802E08F0(Actor *this);
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/* .data */
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ActorAnimationInfo D_80368440[] = {
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{0, 0.0f},
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{0x98, 1.2f}
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{ASSET_98_ANIM_FIRE_SPARKLE, 1.2f}
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};
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ActorInfo D_80368450 = {
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0x72, 0xA2, 0x3AD,
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MARKER_72_FIRE_SPARKLE, ACTOR_A2_FIRE_SPARKLE, ASSET_3AD_FIRE_SPARKLE,
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0x1, D_80368440,
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func_802E08F0, func_80326224, func_80325888,
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0, 0, 0.0f, 0
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