document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -2,6 +2,8 @@
#include "functions.h"
#include "variables.h"
#include "core2/statetimer.h"
extern int func_80258424(f32 vec[3], f32 minX, f32 minY, f32 minZ, f32 maxX, f32 maxY, f32 maxZ);
/* .bss */
@@ -220,8 +222,8 @@ bool func_8029D7B4(void){
case MAP_7F_FP_WOZZAS_CAVE://L8029D84C
case MAP_8E_GL_FURNACE_FUN://L8029D84C
return func_8029D66C()
&& _player_getTransformation() == TRANSFORM_1_BANJO
&& func_802916CC(2)
&& bsStoredState_getTransformation() == TRANSFORM_1_BANJO
&& stateTimer_isDone(STATE_TIMER_2_LONGLEG)
&& func_8028ECAC() != BSGROUP_3_WONDERWING
&& func_8028ECAC() != BSGROUP_9_LONG_LEG
&& miscflag_isFalse(MISC_FLAG_E_TOUCHING_WADING_BOOTS)