document various assets, bsStoredState.c, and stateTimers.c
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@@ -2,6 +2,8 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/statetimer.h"
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extern int func_80258424(f32 vec[3], f32 minX, f32 minY, f32 minZ, f32 maxX, f32 maxY, f32 maxZ);
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/* .bss */
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@@ -220,8 +222,8 @@ bool func_8029D7B4(void){
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case MAP_7F_FP_WOZZAS_CAVE://L8029D84C
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case MAP_8E_GL_FURNACE_FUN://L8029D84C
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return func_8029D66C()
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&& _player_getTransformation() == TRANSFORM_1_BANJO
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&& func_802916CC(2)
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&& bsStoredState_getTransformation() == TRANSFORM_1_BANJO
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&& stateTimer_isDone(STATE_TIMER_2_LONGLEG)
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&& func_8028ECAC() != BSGROUP_3_WONDERWING
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&& func_8028ECAC() != BSGROUP_9_LONG_LEG
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&& miscflag_isFalse(MISC_FLAG_E_TOUCHING_WADING_BOOTS)
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