document various assets, bsStoredState.c, and stateTimers.c
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@@ -2,20 +2,23 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/statetimer.h"
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extern f32 player_stateTimer_get(enum state_timer_e);
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Actor *chtrainers_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void chtrainers_update(Actor *this);
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/* .data */
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ActorAnimationInfo D_80366EA0[] = {
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ActorAnimationInfo chTrainersAnimations[] = {
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{ASSET_D6_ANIM_TURBO_TALON_TRAINERS, 1.5f},
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{ASSET_D6_ANIM_TURBO_TALON_TRAINERS, 1.5f},
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{ASSET_D6_ANIM_TURBO_TALON_TRAINERS, 1.5f},
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{ASSET_D6_ANIM_TURBO_TALON_TRAINERS, 1.5f}
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};
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ActorInfo D_80366EC0 = {
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ActorInfo chTrainers = {
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MARKER_38_TURBO_TALON_TRAINERS, ACTOR_2C_TURBO_TALON_TRAINERS, ASSET_367_MODEL_TURBO_TALON_TRAINERS,
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0x0, D_80366EA0,
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0x0, chTrainersAnimations,
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chtrainers_update, func_80326224, chtrainers_draw,
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0, 0, 0.0f, 0
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};
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@@ -94,7 +97,7 @@ void chtrainers_update(Actor *this){
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break;
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case 2://L802CA670
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if(func_8028E80C(3) == 0.0f){
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if(player_stateTimer_get(STATE_TIMER_3_TURBO_TALON) == 0.0f){
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this->velocity[2] = 1.0f;
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func_80328A84(this, 3);
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}
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