document various assets, bsStoredState.c, and stateTimers.c
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@@ -5,28 +5,28 @@
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extern f32 func_8028EBA4();
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AnimCtrl *player_getAnimCtrlPtr(void);
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Actor *func_802C80C0(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3);
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void func_802C811C(Actor * this);
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Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3);
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void __chJigsawDance_update(Actor * this);
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/* .data */
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ActorAnimationInfo D_803662D0[] = {
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ActorAnimationInfo chJigsawDanceAnimations[] = {
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{0x00, 0.0f},
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{0x00, 2.0f},
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{0x76, 1.5f},
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{0x76, 1.5f},
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{0x30, 5.0f},
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{ASSET_76_ANIM_JIGSAWDANCE_HOLD, 1.5f},
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{ASSET_76_ANIM_JIGSAWDANCE_HOLD, 1.5f},
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{ASSET_30_ANIM_JIGSAWDANCE_DANCE, 5.0f},
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{0x00, 2.0f}
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};
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ActorInfo D_80366300 = {0x68, 0x5A, 0x35E,
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1, D_803662D0,
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func_802C811C, func_80326224, func_802C80C0,
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ActorInfo chJigsawDance = {MARKER_68_JIGSAW_DANCE, ACTOR_5A_JIGSAW_DANCE, ASSET_35E_MODEL_JIGSAW_DANCE,
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1, chJigsawDanceAnimations,
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__chJigsawDance_update, func_80326224, __chJigsawDance_draw,
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0, 0, 0.0f, 0
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};
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/* .code */
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Actor *func_802C80C0(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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Actor *__chJigsawDance_draw(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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Actor *thisActor = marker_getActor(this);
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if(!thisActor->initialized){
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@@ -38,7 +38,7 @@ Actor *func_802C80C0(ActorMarker *this, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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}
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}
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void func_802C811C(Actor * this){
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void __chJigsawDance_update(Actor * this){
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AnimCtrl *plyrMvmt;
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this->marker->collidable = 0;
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@@ -77,7 +77,7 @@ void func_802C811C(Actor * this){
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}
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}
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void func_802C82C0(Actor * this, u32 arg1){
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void chJigsawDance_setState(Actor * this, u32 arg1){
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switch(arg1){
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case 3:
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if(this->state == 1){
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