document various assets, bsStoredState.c, and stateTimers.c
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@@ -30,7 +30,7 @@ void func_802CE7E0(ActorMarker *marker, ActorMarker *other){
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
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actor->marker->propPtr->unk8_3 = 0;
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func_803115C4(ASSET_D96_TEXT_BEEHIVE);
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func_803115C4(ASSET_D96_DIALOG_BEEHIVE_MEET);
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func_803115C4(ASSET_DA6_TEXT_BEEHIVE_WITH_BEES);
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}
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@@ -57,7 +57,7 @@ void func_802CE8D4(Actor *this){
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){
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if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
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if( player_getTransformation() == TRANSFORM_1_BANJO
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&& func_80311480(ASSET_D96_TEXT_BEEHIVE, 0, NULL, NULL, NULL, 0)
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&& func_80311480(ASSET_D96_DIALOG_BEEHIVE_MEET, 0, NULL, NULL, NULL, 0)
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){
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func_80320004(BKPROG_D_BEEHIVE_TEXT, 1);
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}
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