document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -30,7 +30,7 @@ void func_802CE7E0(ActorMarker *marker, ActorMarker *other){
__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
actor->marker->propPtr->unk8_3 = 0;
func_803115C4(ASSET_D96_TEXT_BEEHIVE);
func_803115C4(ASSET_D96_DIALOG_BEEHIVE_MEET);
func_803115C4(ASSET_DA6_TEXT_BEEHIVE_WITH_BEES);
}
@@ -57,7 +57,7 @@ void func_802CE8D4(Actor *this){
){
if(func_8028ECAC() == 0 || func_8028ECAC() == BSGROUP_8_TROT){
if( player_getTransformation() == TRANSFORM_1_BANJO
&& func_80311480(ASSET_D96_TEXT_BEEHIVE, 0, NULL, NULL, NULL, 0)
&& func_80311480(ASSET_D96_DIALOG_BEEHIVE_MEET, 0, NULL, NULL, NULL, 0)
){
func_80320004(BKPROG_D_BEEHIVE_TEXT, 1);
}