document various assets, bsStoredState.c, and stateTimers.c
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@@ -126,7 +126,7 @@ void bswalk_creep_init(void){
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sp20 = 0.0f;
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}
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animctrl_reset(s0);
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animctrl_setIndex(s0, ANIM_BANJO_WALK_CREEP);
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animctrl_setIndex(s0, ASSET_2_ANIM_BSWALK_CREEP);
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animctrl_setDuration(s0, 0.43f);
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func_8028774C(s0, sp20);
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animctrl_setPlaybackType(s0, ANIMCTRL_LOOP);
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@@ -158,7 +158,7 @@ void bswalk_creep_update(void){
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s0 = BS_WALK;
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break;
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case 4:
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s0 = BS_WALK_FAST;
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s0 = BS_4_WALK_FAST;
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break;
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}//L802B7194
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if(func_8028B128())
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@@ -231,7 +231,7 @@ void bswalk_slow_upate(void){
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s0 = BS_WALK;
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break;
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case 4:
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s0 = BS_WALK_FAST;
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s0 = BS_4_WALK_FAST;
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break;
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}//L802B7194
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if(func_8028B128())
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@@ -276,7 +276,7 @@ void bswalk_init(void){
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break;
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}
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animctrl_reset(s0);
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animctrl_setIndex(s0, ANIM_BANJO_RUN);
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animctrl_setIndex(s0, ASSET_C_ANIM_BSWALK_RUN);
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animctrl_setDuration(s0, 0.66f);
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animctrl_setTransitionDuration(s0, 0.14f);
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func_8028774C(s0, sp20);
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@@ -303,7 +303,7 @@ void bswalk_update(void){
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s0 = BS_2_WALK_SLOW;
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break;
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case 4:
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s0 = BS_WALK_FAST;
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s0 = BS_4_WALK_FAST;
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break;
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}//L802B76B8
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if(func_8028B128())
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@@ -360,7 +360,7 @@ void bswalk_fast_init(void){
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}
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animctrl_reset(s0);
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animctrl_setSmoothTransition(s0, sp24);
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animctrl_setIndex(s0, ANIM_BANJO_RUN);
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animctrl_setIndex(s0, ASSET_C_ANIM_BSWALK_RUN);
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animctrl_setDuration(s0, 0.66f);
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animctrl_setTransitionDuration(s0, 0.1f);
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func_8028774C(s0, sp28);
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@@ -444,7 +444,7 @@ void bswalk_fast_end(void){
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}
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void bswalk_mud_init(void){
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func_8028A010(ANIM_BANJO_WALK_MUD, 0.43f);
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func_8028A010(ASSET_B_ANIM_BSWALK_MUD, 0.43f);
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func_8029C7F4(2,1,1,2);
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func_80289EA8(0.3f, 1.5f);
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func_80289EC8(D_80364D84, D_80364D88, D_80364DB0, D_80364DB4);
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