document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -1,6 +1,7 @@
#include <ultra64.h>
#include "functions.h"
#include "variables.h"
#include "core2/statetimer.h"
extern ActorMarker *carriedobj_getMarker(void);
@@ -56,8 +57,8 @@ void bsthrow_update(void){
void bsthrow_end(void){
D_8037D580 = 0;
if(bs_getNextState() == BS_1_IDLE){
func_802917E4(0, 0.14f);
func_802917E4(1, 0.28f);
stateTimer_set(STATE_TIMER_0_UNKNOWN, 0.14f);
stateTimer_set(STATE_TIMER_1_THROW, 0.28f);
}
}