document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -15,13 +15,13 @@ s16 D_80364D50[10] = {
ASSET_57_ANIM_BSSWIM_IDLE,
ASSET_57_ANIM_BSSWIM_IDLE,
ASSET_57_ANIM_BSSWIM_IDLE,
0x58,
ASSET_58_ANIM_BSSWIM_IDLE2,
ASSET_57_ANIM_BSSWIM_IDLE,
0x58,
ASSET_58_ANIM_BSSWIM_IDLE2,
ASSET_57_ANIM_BSSWIM_IDLE,
ASSET_57_ANIM_BSSWIM_IDLE,
0x58,
0x58
ASSET_58_ANIM_BSSWIM_IDLE2,
ASSET_58_ANIM_BSSWIM_IDLE2
};
/* .bss */
@@ -196,9 +196,9 @@ void func_802B5B18(void) {
} else {
anim_duration = 0.4f;
}
if (animctrl_getIndex(anim_ctrl) != ASSET_39_ANIM_BSSWIM_SWIM) {
if (animctrl_getIndex(anim_ctrl) != ASSET_39_ANIM_BSSWIM_MOVE) {
animctrl_reset(anim_ctrl);
animctrl_setIndex(anim_ctrl, ASSET_39_ANIM_BSSWIM_SWIM);
animctrl_setIndex(anim_ctrl, ASSET_39_ANIM_BSSWIM_MOVE);
animctrl_setTransitionDuration(anim_ctrl, anim_duration);
func_8028774C(anim_ctrl, 0.8f);
animctrl_setPlaybackType(anim_ctrl, ANIMCTRL_LOOP);