document various assets, bsStoredState.c, and stateTimers.c
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@@ -332,7 +332,7 @@ void bsdronexform_init(void){
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func_80294378(6);
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func_802AFB0C();
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func_802B016C();
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D_8037D470.player_transformation = _player_getTransformation();
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D_8037D470.player_transformation = bsStoredState_getTransformation();
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D_8037D470.room_transformation = func_80294A4C();
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miscflag_set(MISC_FLAG_1B_TRANSFORMING);
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D_8037D470.state = 0;
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