document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -10,17 +10,17 @@ u8 D_8037D404;
enum bs_e func_802ADCD4(enum bs_e arg0);
void func_802AD6D0(void){
func_8028A010(ANIM_BANJO_CROUCH, 0.5f);
func_8028A010(ASSET_10C_ANIM_BSCROUCH_IDLE, 0.5f);
D_8037D404 = 4;
}
void func_802AD6FC(void){
func_8028A180(ANIM_BANJO_CROUCH_NOINPUT, 2.0f);
func_8028A180(ASSET_116_ANIM_BSCROUCH_NOINPUT, 2.0f);
D_8037D404 = 2;
}
void func_802AD728(void){
func_8028A1F4(ANIM_BANJO_CROUCH, 0.5f, 0.9999f);
func_8028A1F4(ASSET_10C_ANIM_BSCROUCH_IDLE, 0.5f, 0.9999f);
func_8029E3C0(2, 2.0f);
D_8037D404 = 1;
}
@@ -51,7 +51,7 @@ void bscrouch_init(void){
break;
}
animctrl_reset(aCtrl);
animctrl_setIndex(aCtrl, ANIM_BANJO_CROUCH_ENTER);
animctrl_setIndex(aCtrl, ASSET_1_ANIM_BSCROUCH_ENTER);
animctrl_setDuration(aCtrl, 0.5f);
animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
func_8028774C(aCtrl, sp24);