document various assets, bsStoredState.c, and stateTimers.c
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@@ -76,7 +76,7 @@ void func_802AA58C(enum bs_e *arg0){
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}
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void bsbwhirl_enter_init(void){
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func_8028A274(0x22, 0.5f);
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func_8028A274(ASSET_22_ANIM_BSWHIRL_EXIT, 0.5f);
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func_8029C7F4(1,1,1,2);
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func_80297970(0.0f);
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func_8029B324(0, 0.03f);
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@@ -130,7 +130,7 @@ void bsbwhirl_stand_end(void){
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}
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void bsbwhirl_walk_init(void){
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func_8028A010(ASSET_11_ANIM_BSWONDERWING_WALK, 0.53f);
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func_8028A010(ASSET_11_ANIM_BSWHIRL_WALK, 0.53f);
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func_80289EC8(D_80364AD0, D_80364AD4, D_80364AD8, D_80364ADC);
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func_8029C7F4(2,1,1,2);
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@@ -171,7 +171,7 @@ void bsbwhirl_jump_init(void){
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AnimCtrl * aCtrl = _player_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ANIM_BANJO_WONDERWING_JUMP);
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animctrl_setIndex(aCtrl, ASSET_1B_ANIM_BSWHIRL_JUMP);
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animctrl_setDuration(aCtrl, 0.8f);
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animctrl_setTransitionDuration(aCtrl, 0.134f);
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func_8028774C(aCtrl, 0.14f);
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@@ -244,7 +244,7 @@ void bsbwhirl_exit_init(void){
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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animctrl_setDirection(aCtrl, 0);
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animctrl_setIndex(aCtrl, ANIM_BANJO_WONDERWING_EXIT);
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animctrl_setIndex(aCtrl, ASSET_22_ANIM_BSWHIRL_EXIT);
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animctrl_setDuration(aCtrl, 0.5f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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func_802875AC(aCtrl, "bsbwhirl.c", 0x201);
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