document various assets, bsStoredState.c, and stateTimers.c
This commit is contained in:
@@ -15,7 +15,7 @@ u8 D_8037D382;
|
||||
void bsbshock_charge_init(void){
|
||||
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
|
||||
animctrl_reset(aCtrl);
|
||||
animctrl_setIndex(aCtrl, ANIM_BANJO_BSHOCK_CHARGE);
|
||||
animctrl_setIndex(aCtrl, ASSET_48_ANIM_BSBSHOCK_CHARGE);
|
||||
animctrl_setTransitionDuration(aCtrl, 0.4f);
|
||||
animctrl_setDuration(aCtrl, 4.2f);
|
||||
animctrl_setSubRange(aCtrl, 0.0f, 0.1061f);
|
||||
@@ -55,7 +55,7 @@ void bsbshock_charge_update(void){
|
||||
func_8029C348();
|
||||
}
|
||||
func_802B6FA8();
|
||||
_get_velocity(&sp1C);
|
||||
_get_velocity(sp1C);
|
||||
if(button_released(BUTTON_A) && 0.0f < sp1C[1]){
|
||||
gravity_reset();
|
||||
}
|
||||
@@ -126,7 +126,7 @@ void bsbshock_init(void){
|
||||
AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
|
||||
animctrl_reset(aCtrl);
|
||||
animctrl_setSmoothTransition(aCtrl, 0);
|
||||
animctrl_setIndex(aCtrl, ANIM_BANJO_BSHOCK_JUMP);
|
||||
animctrl_setIndex(aCtrl, ASSET_49_ANIM_BSBSHOCK_JUMP);
|
||||
animctrl_setDuration(aCtrl, 0.8f);
|
||||
func_8028774C(aCtrl, 0.5304f);
|
||||
animctrl_setSubRange(aCtrl, 0.0f, 1.0f);
|
||||
@@ -157,7 +157,7 @@ void bsbshock_update(void){
|
||||
AnimCtrl * aCtrl = _player_getAnimCtrlPtr();
|
||||
|
||||
func_802B6FA8();
|
||||
_get_velocity(&sp20);
|
||||
_get_velocity(sp20);
|
||||
if(animctrl_isAt(aCtrl, 0.7f))
|
||||
func_8030E484(SFX_53_BANJO_HUIII);
|
||||
|
||||
|
Reference in New Issue
Block a user