document various assets, bsStoredState.c, and stateTimers.c
This commit is contained in:
@@ -2,6 +2,8 @@
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#include "functions.h"
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#include "variables.h"
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#include "core2/ba/model.h"
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#include "core2/statetimer.h"
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/* .data */
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const f32 D_80364A40 = 80.0f;
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@@ -52,9 +54,9 @@ int bslongleg_inSet(s32 move_indx){
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}
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void func_802A531C(void){
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func_80299650(func_80291684(2), func_80291670(2));
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if(func_80291700(2, 0.01f))
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func_8030E484(0x3eb);
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func_80299650(stateTimer_getPrevious(STATE_TIMER_2_LONGLEG), stateTimer_get(STATE_TIMER_2_LONGLEG));
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if(stateTimer_isAt(STATE_TIMER_2_LONGLEG, 0.01f))
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func_8030E484(SFX_3EB_UNKNOWN);
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}
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void func_802A5374(void){
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@@ -81,28 +83,28 @@ void func_802A5404(void){
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baModel_setDirection(PLAYER_MODEL_DIR_BANJO);
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pitch_setIdeal(0.0f);
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roll_setIdeal(0.0f);
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func_802917C4(2);
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stateTimer_clear(STATE_TIMER_2_LONGLEG);
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func_803219F4(1);
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miscflag_clear(3);
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func_8029E180(4, 0.5f);
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func_802A531C();
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}
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void func_802A54A8(void){
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void __bsblongleg_enterFromTrot(void){
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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animctrl_setIndex(aCtrl, ANIM_BANJO_LONGLEG_ENTER_AS_BIRD);
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animctrl_setIndex(aCtrl, ASSET_40_ANIM_BSLONGLEG_ENTER_FROM_BTROT);
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animctrl_setDuration(aCtrl, 1.0f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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func_802875AC(aCtrl, "bsblongleg.c", 0xe1);
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func_802917E4(2, D_8037D35C);
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stateTimer_set(STATE_TIMER_2_LONGLEG, D_8037D35C);
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func_803219F4(2);
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func_8030E2C4(D_8037D361);
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D_8037D360 = 1;
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}
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void func_802A5548(void){
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void __bsblongleg_enter(void){
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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@@ -119,9 +121,9 @@ void bsblongleg_enter_init(void){
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func_8030E04C(D_8037D361, 0.8f, 1.9f, 1.2f);
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miscflag_clear(MISC_FLAG_E_TOUCHING_WADING_BOOTS);
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if(bsbtrot_inSet(bs_getPrevState()))
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func_802A54A8();
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__bsblongleg_enterFromTrot();
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else
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func_802A5548();
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__bsblongleg_enter();
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func_8029C7F4(1,1,3,2);
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func_80297970(0.0f);
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func_802A5374();
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@@ -129,21 +131,21 @@ void bsblongleg_enter_init(void){
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}
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void bsblongleg_enter_update(void){
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enum bs_e sp1C = 0;
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enum bs_e next_state = 0;
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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func_802A531C();
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func_80299594(1, 0.5f);
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switch(D_8037D360){
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case 0:
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if(animctrl_isStopped(aCtrl))
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func_802A54A8();
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__bsblongleg_enterFromTrot();
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break;
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case 1:
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if(animctrl_isStopped(aCtrl))
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sp1C = BS_26_LONGLEG_IDLE;
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next_state = BS_26_LONGLEG_IDLE;
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break;
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}
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bs_setState(sp1C);
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bs_setState(next_state);
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}
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void bsblongleg_enter_end(void){
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@@ -167,7 +169,7 @@ void bsblongleg_stand_update(void){
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next_state = func_802926C0();
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if(button_pressed(BUTTON_B))
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func_802917C4(2);
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stateTimer_clear(STATE_TIMER_2_LONGLEG);
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if(func_8029B300() > 0)
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next_state = BS_LONGLEG_WALK;
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@@ -178,7 +180,7 @@ void bsblongleg_stand_update(void){
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if(button_pressed(BUTTON_A) && func_8028B2E8())
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next_state = BS_LONGLEG_JUMP;
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if(func_802916CC(2))
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if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
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next_state = BS_LONGLEG_EXIT;
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if(func_802A51D0())
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@@ -204,7 +206,7 @@ void bsblongleg_walk_init(void){
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}
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void bsblongleg_walk_update(void){
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enum bs_e sp1C = 0;
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enum bs_e next_state = 0;
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AnimCtrl * aCtrl = _player_getAnimCtrlPtr();
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func_802A531C();
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func_80299594(1, 0.5f);
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@@ -218,24 +220,24 @@ void bsblongleg_walk_update(void){
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func_802A524C();
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if(button_pressed(BUTTON_B) && func_80297A64() == 0.0f)
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func_802917C4(2);
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stateTimer_clear(STATE_TIMER_2_LONGLEG);
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if(!func_8029B300() && func_80297C04(1.0f))
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sp1C = BS_26_LONGLEG_IDLE;
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next_state = BS_26_LONGLEG_IDLE;
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if(player_shouldSlideTrot())
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sp1C = BS_LONGLEG_SLIDE;
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next_state = BS_LONGLEG_SLIDE;
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if(button_pressed(BUTTON_A) && func_8028B2E8())
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sp1C = BS_LONGLEG_JUMP;
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next_state = BS_LONGLEG_JUMP;
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if(func_802916CC(2))
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sp1C = BS_LONGLEG_EXIT;
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if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
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next_state = BS_LONGLEG_EXIT;
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if(func_802A51D0())
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sp1C = BS_4C_LANDING_IN_WATER;
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next_state = BS_4C_LANDING_IN_WATER;
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bs_setState(sp1C);
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bs_setState(next_state);
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}
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void bsblongleg_walk_end(void){
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@@ -247,7 +249,7 @@ void func_802A5AB0(void){
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animctrl_reset(aCtrl);
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animctrl_setSmoothTransition(aCtrl, 0);
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animctrl_setDirection(aCtrl, 0);
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animctrl_setIndex(aCtrl, ANIM_BANJO_LONGLEG_ENTER_AS_BIRD);
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animctrl_setIndex(aCtrl, ASSET_40_ANIM_BSLONGLEG_ENTER_FROM_BTROT);
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animctrl_setDuration(aCtrl, 1.0f);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_ONCE);
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func_802875AC(aCtrl, "bsblongleg.c", 0x200);
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@@ -277,7 +279,7 @@ void bsblongleg_exit_init(void){
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}
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void bsblongleg_exit_update(void){
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enum bs_e sp1C = 0;
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enum bs_e next_state = 0;
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AnimCtrl * aCtrl = _player_getAnimCtrlPtr();
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func_802A531C();
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func_80299628(1);
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@@ -292,14 +294,14 @@ void bsblongleg_exit_update(void){
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break;
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case 1://L802A5CB4
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if(animctrl_isStopped(aCtrl))
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sp1C = BS_1_IDLE;
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next_state = BS_1_IDLE;
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break;
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}
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if(func_802A51D0())
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sp1C = BS_4C_LANDING_IN_WATER;
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next_state = BS_4C_LANDING_IN_WATER;
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bs_setState(sp1C);
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bs_setState(next_state);
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}
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@@ -312,7 +314,7 @@ void bsblongleg_jump_init(void){
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AnimCtrl * aCtrl = _player_getAnimCtrlPtr();
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D_8037D350 = 0.14f;
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ANIM_BANJO_LONGLEG_JUMP);
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animctrl_setIndex(aCtrl, ASSET_3D_ANIM_BSLONGLEG_JUMP);
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animctrl_setTransitionDuration(aCtrl, 0.134f);
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animctrl_setDuration(aCtrl, 1.0f);
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func_8028774C(aCtrl, D_8037D350);
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@@ -383,7 +385,7 @@ void bsblongleg_jump_update(void){
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if(button_pressed(BUTTON_A))
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sp44 = BS_LONGLEG_JUMP;
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if(func_802916CC(2))
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if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
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sp44 = BS_LONGLEG_EXIT;
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break;
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@@ -405,7 +407,7 @@ void bsblongleg_slide_init(void){
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AnimCtrl * aCtrl = _player_getAnimCtrlPtr();
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animctrl_reset(aCtrl);
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animctrl_setIndex(aCtrl, ANIM_BANJO_LONGLEG_JUMP);
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animctrl_setIndex(aCtrl, ASSET_3D_ANIM_BSLONGLEG_JUMP);
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animctrl_setPlaybackType(aCtrl, ANIMCTRL_STOPPED);
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func_8028774C(aCtrl, 0.0865f);
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func_802875AC(aCtrl, "bsblongleg.c", 0x339);
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@@ -468,18 +470,18 @@ void func_802A6394(void){
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}
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void func_802A63F0(void){
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enum bs_e sp1C = 0;
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enum bs_e next_state = 0;
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func_802A531C();
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func_8029C6D0();
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func_80299628(1);
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if(func_80298850() == 0)
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sp1C = BS_26_LONGLEG_IDLE;
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next_state = BS_26_LONGLEG_IDLE;
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if(func_802A51D0())
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sp1C = BS_4C_LANDING_IN_WATER;
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next_state = BS_4C_LANDING_IN_WATER;
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bs_setState(sp1C);
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bs_setState(next_state);
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}
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void func_802A6450(void){
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@@ -495,7 +497,7 @@ void bsblongleg_drone_init(void){
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void bsblongleg_drone_update(void){
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func_802A531C();
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bsdrone_update();
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if(func_802916CC(2))
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if(stateTimer_isDone(STATE_TIMER_2_LONGLEG))
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bs_setState(BS_LONGLEG_EXIT);
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}
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