document various assets, bsStoredState.c, and stateTimers.c
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@@ -22,11 +22,11 @@ Actor *func_80387D6C(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_8038C4E0[] = {
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{0x00, 0.0f},
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{0xB5, 2.0f},
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{0xB6, 2.0f},
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{0xB6, 2.0f},
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{0xB7, 1.4f},
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{0xB8, 0.8f}
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{ASSET_B5_ANIM_BLUBBER_WALK, 2.0f},
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{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
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{ASSET_B6_ANIM_BLUBBER_CRY, 2.0f},
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{ASSET_B7_ANIM_BLUBBER_DANCE, 1.4f},
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{ASSET_B8_ANIM_BLUBBER_RUN, 0.8f}
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};
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ActorInfo TTC_D_8038C510 = {
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