document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -35,16 +35,16 @@ void chMotzhand_setState(Actor *this, s32 next_state){
ActorLocal_Motzhand * local = (ActorLocal_Motzhand *) &this->local;
if(next_state == 1 && this->state == 0){
func_80335924(this->unk148, 0xa7, 0.0f, 1.8f);
func_80335924(this->unk148, ASSET_A7_ANIM_MOTZHAND_IDLE, 0.0f, 1.8f);
func_80387410(this->position);
}
if(next_state == 2){
func_80335924(this->unk148, 0xA7, 0.9f, 1.8f);
func_80335924(this->unk148, ASSET_A7_ANIM_MOTZHAND_IDLE, 0.9f, 1.8f);
}
if(next_state == 3){
func_80335924(this->unk148, 0xA8, 0.9f, 1.8f);
func_80335924(this->unk148, ASSET_A8_ANIM_MOTZHAND_PLAY, 0.9f, 1.8f);
}
if(next_state == 4){