document various assets, bsStoredState.c, and stateTimers.c
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@@ -23,19 +23,10 @@ extern s32 D_8037DCB0; //mm_hut_smash_count
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/* .data */
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ActorAnimationInfo chhutAnimations[3] = {
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{0, 0.0f},
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{0x4E, 0.25f},
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{0x4E, 1000000.0f}
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{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
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{ASSET_4E_ANIM_MUDHUT_SMASH, 1000000.0f}
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};
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s32 D_803898D8[6] = { 0, 1, 2, 3, 6, 4};
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ActorInfo chhutInfo = { MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
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0, chhutAnimations,
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chhut_update, func_80326224, chhut_draw,
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0, 0x100, 0.0f, 0
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};
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/* .code */
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Actor *chhut_draw(ActorMarker *this, Gfx **arg1, Mtx **arg2, Vtx **arg3){
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Actor *actorPtr;
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@@ -64,6 +55,7 @@ void func_803869EC(ActorMarker *this){
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}
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void chhut_update(Actor *this){
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static s32 D_803898D8[6] = { 0, 1, 2, 3, 6, 4};
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f32 sp3C[3];
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f32 sp30[3];
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@@ -119,3 +111,9 @@ void chhut_update(Actor *this){
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void mm_resetHuts(void){
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D_8037DCB0 = 0;
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}
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ActorInfo chhutInfo = { MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
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0, chhutAnimations,
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chhut_update, func_80326224, chhut_draw,
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0, 0x100, 0.0f, 0
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};
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