document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -23,19 +23,10 @@ extern s32 D_8037DCB0; //mm_hut_smash_count
/* .data */
ActorAnimationInfo chhutAnimations[3] = {
{0, 0.0f},
{0x4E, 0.25f},
{0x4E, 1000000.0f}
{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
{ASSET_4E_ANIM_MUDHUT_SMASH, 1000000.0f}
};
s32 D_803898D8[6] = { 0, 1, 2, 3, 6, 4};
ActorInfo chhutInfo = { MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
0, chhutAnimations,
chhut_update, func_80326224, chhut_draw,
0, 0x100, 0.0f, 0
};
/* .code */
Actor *chhut_draw(ActorMarker *this, Gfx **arg1, Mtx **arg2, Vtx **arg3){
Actor *actorPtr;
@@ -64,6 +55,7 @@ void func_803869EC(ActorMarker *this){
}
void chhut_update(Actor *this){
static s32 D_803898D8[6] = { 0, 1, 2, 3, 6, 4};
f32 sp3C[3];
f32 sp30[3];
@@ -119,3 +111,9 @@ void chhut_update(Actor *this){
void mm_resetHuts(void){
D_8037DCB0 = 0;
}
ActorInfo chhutInfo = { MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
0, chhutAnimations,
chhut_update, func_80326224, chhut_draw,
0, 0x100, 0.0f, 0
};