document various assets, bsStoredState.c, and stateTimers.c
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@@ -28,16 +28,16 @@ void func_80388A80(Actor *);
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/* .data */
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ActorAnimationInfo chGrublinAnimations[11] = {
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{0, 0.0f},
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{0x62, 4.0f},
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{0x62, 0.7f},
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{0x63, 0.7f},
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{0x64, 0.9f},
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{ASSET_62_ANIM_GRUBLIN_IDLE, 4.0f},
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{ASSET_62_ANIM_GRUBLIN_IDLE, 0.7f},
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{ASSET_63_ANIM_GRUBLIN_WALK, 0.7f},
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{ASSET_64_ANIM_GRUBLIN_JUMP, 0.9f},
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{ASSET_94_ANIM_GRUBLIN_DIE, 1.0f},
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{0x62, 1.5f},
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{0x63, 0.5f},
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{0x62, 1.5f},
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{0x62, 1000000.0f},
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{0x62, 1000000.0f}
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{ASSET_62_ANIM_GRUBLIN_IDLE, 1.5f},
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{ASSET_63_ANIM_GRUBLIN_WALK, 0.5f},
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{ASSET_62_ANIM_GRUBLIN_IDLE, 1.5f},
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{ASSET_62_ANIM_GRUBLIN_IDLE, 1000000.0f},
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{ASSET_62_ANIM_GRUBLIN_IDLE, 1000000.0f}
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};
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ActorInfo chgrublinInfo = { MARKER_5_GRUBLIN, ACTOR_6_GRUBLIN, ASSET_3C5_MODEL_GRUBLIN,
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