document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -28,16 +28,16 @@ void func_80388A80(Actor *);
/* .data */
ActorAnimationInfo chGrublinAnimations[11] = {
{0, 0.0f},
{0x62, 4.0f},
{0x62, 0.7f},
{0x63, 0.7f},
{0x64, 0.9f},
{ASSET_62_ANIM_GRUBLIN_IDLE, 4.0f},
{ASSET_62_ANIM_GRUBLIN_IDLE, 0.7f},
{ASSET_63_ANIM_GRUBLIN_WALK, 0.7f},
{ASSET_64_ANIM_GRUBLIN_JUMP, 0.9f},
{ASSET_94_ANIM_GRUBLIN_DIE, 1.0f},
{0x62, 1.5f},
{0x63, 0.5f},
{0x62, 1.5f},
{0x62, 1000000.0f},
{0x62, 1000000.0f}
{ASSET_62_ANIM_GRUBLIN_IDLE, 1.5f},
{ASSET_63_ANIM_GRUBLIN_WALK, 0.5f},
{ASSET_62_ANIM_GRUBLIN_IDLE, 1.5f},
{ASSET_62_ANIM_GRUBLIN_IDLE, 1000000.0f},
{ASSET_62_ANIM_GRUBLIN_IDLE, 1000000.0f}
};
ActorInfo chgrublinInfo = { MARKER_5_GRUBLIN, ACTOR_6_GRUBLIN, ASSET_3C5_MODEL_GRUBLIN,