document various assets, bsStoredState.c, and stateTimers.c
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@@ -44,7 +44,7 @@ ActorAnimationInfo chCongaAnimations[9] = {
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{ASSET_54_ANIM_CONGA_THROW, 1.4f},
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{ASSET_55_ANIM_CONGA_BEAT_CHEST, 0.4f},
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{ASSET_56_ANIM_CONGA_RAISE_ARMS, 0.9f},
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{0xA2, 1.6f},
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{ASSET_A2_ANIM_CONGA_THROW_2, 1.6f},
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{ASSET_52_ANIM_CONGA_OW, 1.0f}
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};
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@@ -223,7 +223,7 @@ void func_803876D0(Actor *this){
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func_80304D4C(sp40, &((ActorLocal_Conga *)&this->local)->unk10);
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}
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if(0.0f == this->unk28){
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this->unk28 = (actorArray_findActorFromMarkerId(MARKER_36_ORANGE_COLLECTABLE) != NULL)? 2.0f: 1.0f;
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this->unk28 = (actorArray_findActorFromMarkerId(MARKER_36_ORANGE_COLLECTIBLE) != NULL)? 2.0f: 1.0f;
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}
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if(0.0f != this->velocity_x){
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this->velocity_x -= 1.0f;
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