document various assets, bsStoredState.c, and stateTimers.c
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@@ -3,7 +3,9 @@
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#include "variables.h"
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extern void func_8025AE50(s32, f32);
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extern void func_8028F710(s32, f32);
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#include "core2/statetimer.h"
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extern void player_stateTimer_set(s32, f32);
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typedef struct {
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s32 unk0;
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@@ -59,7 +61,7 @@ void func_8038BA08(Actor *this){
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this->unk100 = NULL;
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D_80391A80 = 3;
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if(func_8028ECAC() == BSGROUP_6_TURBO_TALON_TRAINERS)
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func_8028F710(3, 0.0f);
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player_stateTimer_set(STATE_TIMER_3_TURBO_TALON, 0.0f);
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func_80311480(ASSET_A79_TEXT_GRABBA_DEFEAT, 0xf, this->position, this->marker, func_8038B988, NULL);
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comusic_8025AB44(COMUSIC_57_TURBO_TRAINERS, 7000, 700);
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