document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -3,7 +3,9 @@
#include "variables.h"
extern void func_8025AE50(s32, f32);
extern void func_8028F710(s32, f32);
#include "core2/statetimer.h"
extern void player_stateTimer_set(s32, f32);
typedef struct {
s32 unk0;
@@ -59,7 +61,7 @@ void func_8038BA08(Actor *this){
this->unk100 = NULL;
D_80391A80 = 3;
if(func_8028ECAC() == BSGROUP_6_TURBO_TALON_TRAINERS)
func_8028F710(3, 0.0f);
player_stateTimer_set(STATE_TIMER_3_TURBO_TALON, 0.0f);
func_80311480(ASSET_A79_TEXT_GRABBA_DEFEAT, 0xf, this->position, this->marker, func_8038B988, NULL);
comusic_8025AB44(COMUSIC_57_TURBO_TRAINERS, 7000, 700);