document various assets, bsStoredState.c, and stateTimers.c
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@@ -124,7 +124,7 @@ void func_8038AFF4(ActorMarker *this_marker, ActorMarker *other_marker){
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Actor *this = marker_getActor(this_marker);
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func_8032B4DC(this, other_marker, 0xC);
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actor_collisionOff(this);
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func_80328B8C(this, ASSET_9_ANIM_BANJO_DIE, 0.00001f, 1);
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func_80328B8C(this, ASSET_9_ANIM_BSDIE, 0.00001f, 1);
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actor_playAnimationOnce(this);
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this->unk1C[0] = 0.0f;
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func_8030E878(SFX_D7_GRABBA_DEATH, 1.0f, 32000, this->position, 2250.0f, 4500.0f);
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