document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -13,7 +13,7 @@ Actor *func_8038A7A0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorAnimationInfo D_80391000[] = {
{0, 0.0f},
{0xC9, 2.0f}
{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f}
};
ActorInfo D_80391010 = { MARKER_A7_MAGIC_CARPET_1, ACTOR_119_MAGIC_CARPET_1, ASSET_3DC_MODEL_MAGIC_CARPET,
@@ -101,7 +101,7 @@ void GV_func_8038A9C0(Actor *this){
}
this->unk1C[2] = this->unk1C[1];
this->unk1C[1] = this->unk48;
if(this->unk100 && sp24 && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
if(this->unk100 != NULL && sp24 != NULL && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
sp24->unk1C[0] = func_8038A860(sp24, this);
}
}