document various assets, bsStoredState.c, and stateTimers.c
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@@ -13,7 +13,7 @@ Actor *func_8038A7A0(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_80391000[] = {
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{0, 0.0f},
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{0xC9, 2.0f}
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f}
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};
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ActorInfo D_80391010 = { MARKER_A7_MAGIC_CARPET_1, ACTOR_119_MAGIC_CARPET_1, ASSET_3DC_MODEL_MAGIC_CARPET,
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@@ -101,7 +101,7 @@ void GV_func_8038A9C0(Actor *this){
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}
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this->unk1C[2] = this->unk1C[1];
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this->unk1C[1] = this->unk48;
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if(this->unk100 && sp24 && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
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if(this->unk100 != NULL && sp24 != NULL && this->unk100->unk14_20 == MARKER_AF_MAGIC_CARPET_SHADOW){
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sp24->unk1C[0] = func_8038A860(sp24, this);
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}
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}
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