document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -12,11 +12,11 @@ Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
/* .data */
ActorAnimationInfo D_80390FA0[] = {
{0, 0.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
{0xC9, 2.0f},
{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
};
ActorInfo D_80390FD0 = { MARKER_B0_MAGIC_CARPET_2, ACTOR_123_MAGIC_CARPET_2, ASSET_3DC_MODEL_MAGIC_CARPET,
0x1, D_80390FA0,
@@ -35,7 +35,7 @@ Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
if( this->unk54 == 0.0f
&& this->unk48 != this->unk1C[1]
&& this_marker->unk14_21
&& func_80329530(this, 0xbb8)
&& func_80329530(this, 3000)
){
func_8033E73C(this->marker, 6, func_80329904);
func_8033E3F0(0xc, this->marker->unk14_21);