document various assets, bsStoredState.c, and stateTimers.c
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@@ -12,11 +12,11 @@ Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_80390FA0[] = {
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{0, 0.0f},
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{0xC9, 2.0f},
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{0xC9, 2.0f},
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{0xC9, 2.0f},
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{0xC9, 2.0f},
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{0xC9, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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{ASSET_C9_ANIM_MAGIC_CARPET, 2.0f},
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};
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ActorInfo D_80390FD0 = { MARKER_B0_MAGIC_CARPET_2, ACTOR_123_MAGIC_CARPET_2, ASSET_3DC_MODEL_MAGIC_CARPET,
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0x1, D_80390FA0,
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@@ -35,7 +35,7 @@ Actor *func_8038A180(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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if( this->unk54 == 0.0f
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&& this->unk48 != this->unk1C[1]
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&& this_marker->unk14_21
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&& func_80329530(this, 0xbb8)
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&& func_80329530(this, 3000)
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){
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func_8033E73C(this->marker, 6, func_80329904);
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func_8033E3F0(0xc, this->marker->unk14_21);
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