document various assets, bsStoredState.c, and stateTimers.c
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@@ -2,7 +2,9 @@
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#include "functions.h"
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#include "variables.h"
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extern void func_8028F710(s32, f32);
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#include "core2/statetimer.h"
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extern void player_stateTimer_set(s32, f32);
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extern f32 player_stateTimer_get(enum state_timer_e);
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/* .data */
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//TODO Implement CRC calculation in Makefile(?)
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@@ -13,8 +15,8 @@ u32 D_80390F38 = 0x0003031C; //GV.data CRC1 (with this value = 0)
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/* .code */
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void func_80389F00(void){
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if(getGameMode() != GAME_MODE_7_ATTRACT_DEMO && 2.0f < func_8028E80C(3)){
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func_8028F710(3, 2.0f);
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if(getGameMode() != GAME_MODE_7_ATTRACT_DEMO && 2.0f < player_stateTimer_get(STATE_TIMER_3_TURBO_TALON)){
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player_stateTimer_set(STATE_TIMER_3_TURBO_TALON, 2.0f);
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}
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}
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