document various assets, bsStoredState.c, and stateTimers.c
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@@ -12,14 +12,14 @@ Actor *func_8038DA18(ActorMarker *this_marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_803912E0[] = {
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{0x00, 0.0f},
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{0xD1, 800000.0f},
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{0xE2, 2.0f},
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{0xD1, 800000.0f},
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{0xD0, 6.0f},
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{0xCF, 2.0f},
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{0xD1, 1.6f},
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{ASSET_D1_ANIM_HISTUP_HIDE, 800000.0f},
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{ASSET_E2_ANIM_HISTUP_PEEK, 2.0f},
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{ASSET_D1_ANIM_HISTUP_HIDE, 800000.0f},
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{ASSET_D0_ANIM_HISTUP_GROW, 6.0f},
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{ASSET_CF_ANIM_HISTUP_RAISED, 2.0f},
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{ASSET_D1_ANIM_HISTUP_HIDE, 1.6f},
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};
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ActorInfo D_80391318 = { 0xAA, 0x11C, 0x3DE,
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ActorInfo D_80391318 = { MARKER_AA_HISTUP, ACTOR_11C_HISTUP, ASSET_3DE_MODEL_HISTUP,
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0x1, D_803912E0,
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func_8038DBDC, func_80326224, func_8038DA18,
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2500, 0, 1.7f, 0
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