document various assets, bsStoredState.c, and stateTimers.c

This commit is contained in:
Banjo Kazooie
2023-02-16 13:21:40 -06:00
parent dd74091cb7
commit 1c4d1b54cd
107 changed files with 1649 additions and 1255 deletions

View File

@@ -2,7 +2,9 @@
#include "functions.h"
#include "variables.h"
extern void func_8028F710(s32, f32);
#include "core2/statetimer.h"
extern void player_stateTimer_set(s32, f32);
typedef struct {
ActorMarker *marker;
@@ -265,7 +267,7 @@ void func_8038B2C8(ActorMarker *caller, enum asset_e text_id, s32 arg2){
void func_8038B39C(void){
if(jiggyscore_isCollected(JIGGY_30_FP_BOGGY_2) && func_8028ECAC() == BSGROUP_6_TURBO_TALON_TRAINERS){
func_8028F710(3, 2.0f);
player_stateTimer_set(STATE_TIMER_3_TURBO_TALON, 2.0f);
}
func_8028F918(1);
func_8025A6EC(COMUSIC_3B_MINIGAME_VICTORY, 28000);
@@ -323,7 +325,7 @@ void func_8038B544(void){
case 2: //L8038B61C
if(jiggyscore_isCollected(JIGGY_30_FP_BOGGY_2) && func_8028ECAC() == BSGROUP_6_TURBO_TALON_TRAINERS){
func_8028F710(3, 20.0f);
player_stateTimer_set(STATE_TIMER_3_TURBO_TALON, 20.0f);
}
if(D_80392F70[0x26].marker == NULL) break;