document various assets, bsStoredState.c, and stateTimers.c
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@@ -621,7 +621,7 @@ void chvilegame_update(Actor *this) {
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item_set(ITEM_1A_PLAYER_VILE_SCORE, local->player_score);
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item_set(ITEM_1B_VILE_VILE_SCORE, local->vile_score);
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if ((sp2C != 0) && (local->player_score == 0)) {
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func_802FA5D0();
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itemPrint_reset();
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}
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if (item_empty(ITEM_6_HOURGLASS)) {
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if (func_803203FC(2)) {
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