document various assets, bsStoredState.c, and stateTimers.c
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@@ -1,9 +1,12 @@
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#include <ultra64.h>
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#include "functions.h"
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#include "variables.h"
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#include "core2/statetimer.h"
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/* TODO move declarations to respective headers*/
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void func_8028F710(s32, f32);
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extern void player_stateTimer_set(enum state_timer_e, f32);
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extern f32 player_stateTimer_get(enum state_timer_e);
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void func_802C4218(u32,f32,f32,f32);
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void func_80328A84(Actor *, u32);
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@@ -17,8 +20,8 @@ void chmudhut_update(Actor *this);
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ActorAnimationInfo D_80390B30[4] = {
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{0, 0.0f},
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{0, 0.0f},
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{anim_mudhut_smashing, 0.25f},
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{anim_mudhut_smashing, 1000000.0f}
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{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
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{ASSET_4E_ANIM_MUDHUT_SMASH, 1000000.0f}
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};
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u32 D_80390B50[6] = {0xA, 0xA, 0xB, 0xA, 0xA, 0xC};
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@@ -30,8 +33,8 @@ ActorInfo D_80390B68 = {MARKER_D5_BGS_MUD_HUT, ACTOR_C_MUD_HUT, ASSET_7D8_MODEL_
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/* .code section */
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void func_8038EA30(void){
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if((getGameMode() != GAME_MODE_7_ATTRACT_DEMO) && (1.5 < func_8028E80C(2)) ){
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func_8028F710(2, 1.5);
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if((getGameMode() != GAME_MODE_7_ATTRACT_DEMO) && (1.5 < player_stateTimer_get(2)) ){
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player_stateTimer_set(STATE_TIMER_2_LONGLEG, 1.5);
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}
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}
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