address variaty of compiler warnings and code documentation
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@@ -705,7 +705,11 @@ bsstand_update = 0x802B4D20;
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bsstand_end = 0x802B5248;
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bstwirl_hitboxActive = 0x802B6A40;
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set_camera_to_node = 0x802BAE20;
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__spawnqueue_add_1 = 0x802C3C88;
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spawnQueue_func_802C3A18 = 0x802C3A18;
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spawnQueue_flush = 0x802C3A38;
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spawnQueue_unlock = 0x802C3BDC;
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spawnQueue_lock = 0x802C3BE8;
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__spawnQueue_add_2 = 0x802C3D3C;
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func_802C4140 = 0x802C4140;
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func_802C418C = 0x802C418C;
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func_802C4218 = 0x802C4218;
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@@ -967,6 +971,7 @@ sSpawnableActorList = 0x8036A9B4;
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D_8036B810 = 0x8036B810;
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D_8036D940 = 0x8036D940;
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D_8036DD9C = 0x8036DD9C;
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suBaddieActorArray = 0x8036E560;
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D_8036E598 = 0x8036E598;
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D_8036E5B0 = 0x8036E5B0;
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D_8036E5C0 = 0x8036E5C0;
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