address variaty of compiler warnings and code documentation
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@@ -822,7 +822,7 @@ void func_80387F1C(void)
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{
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jiggySpawn(JIGGY_35_LAIR_CC_WITCH_SWITCH, tmp);
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// FIXME: macro?
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func_802C3F04((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, *(s32 *)&tmp[0], *(s32 *)&tmp[1], *(s32 *)&tmp[2]);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, *(s32 *)&tmp[0], *(s32 *)&tmp[1], *(s32 *)&tmp[2]);
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}
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}
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@@ -871,7 +871,7 @@ void func_803880BC(Actor *this)
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this->position_y -= 51.f;
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this->unk1C[0] = 0;
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__spawnqueue_add_1((GenMethod_1)func_80387E94, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenMethod_1)func_80387E94, reinterpret_cast(s32, this->marker));
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if (func_803203FC(0xBC) && !func_8031FF1C(0x9A))
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FUNC_8030E624(SFX_3F6_UNKNOWN, 0.75f, 30000);
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@@ -1144,7 +1144,7 @@ void func_80388524(Actor *this) {
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break;
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case 0x235://L80388A24
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sp30 = func_80326EEC(0x236);
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sp30 = actorArray_findActorFromActorId(0x236);
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if(func_8031FF1C(0x35)){
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marker_despawn(this->marker);
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marker_despawn(sp30->marker);
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@@ -1270,7 +1270,7 @@ void func_80388524(Actor *this) {
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case 0x235://L80388F34
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{
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sp28 = func_80326EEC(0x236);
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sp28 = actorArray_findActorFromActorId(0x236);
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this->unk1C[0] += 3.6;
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if (this->unk1C[0] > 250.0f) {
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lair_func_80388278(this);
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@@ -1563,7 +1563,7 @@ void func_8038982C(Actor *this)
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this->initialized = TRUE;
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if (!func_8031FF1C(BKPROG_9E_CRYPT_COFFIN_LID_OPEN))
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__spawnqueue_add_1((GenMethod_1)func_803897D4, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenMethod_1)func_803897D4, reinterpret_cast(s32, this->marker));
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}
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}
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