address variaty of compiler warnings and code documentation

This commit is contained in:
Banjo Kazooie
2022-12-03 01:30:35 -06:00
parent 263b5bab4e
commit 1c063c781c
211 changed files with 1341 additions and 1323 deletions

View File

@@ -1319,7 +1319,7 @@ void __chfinalboss_spawnStatue(enum bossjinjo_e statue_id) {
Actor *sp1C;
ActorLocal_fight_180 *local;
local = (ActorLocal_fight_180 *)&func_80326EEC(ACTOR_38B_GRUNTILDA_FINAL_BOSS)->local;
local = (ActorLocal_fight_180 *)&actorArray_findActorFromActorId(ACTOR_38B_GRUNTILDA_FINAL_BOSS)->local;
switch (statue_id) {
case BOSSJINJO_ORANGE:
@@ -2309,7 +2309,7 @@ void chfinalboss_update(Actor *this){
__chFinalBossJinjoStatueMarker[i] = NULL;
}
__spawnqueue_add_1((GenMethod_1) chfinalboss_spawnShadow, (s32) this->marker);
__spawnQueue_add_1((GenMethod_1) chfinalboss_spawnShadow, (s32) this->marker);
chfinalboss_setPhase(this->marker, 0);
local->hits = 0;
func_80386600(this->marker, 0);
@@ -2415,7 +2415,7 @@ void func_8038C148(void) {
s32 camera_node;
f32 sp34;
sp4C = func_80326EEC(ACTOR_38B_GRUNTILDA_FINAL_BOSS);
sp4C = actorArray_findActorFromActorId(ACTOR_38B_GRUNTILDA_FINAL_BOSS);
sp48 = (ActorLocal_fight_180 *)&sp4C->local;
sp34 = func_8038DFA0();
temp_f20 = sp34 + chjinjonator_80391234();