address variaty of compiler warnings and code documentation
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@@ -1319,7 +1319,7 @@ void __chfinalboss_spawnStatue(enum bossjinjo_e statue_id) {
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Actor *sp1C;
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ActorLocal_fight_180 *local;
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local = (ActorLocal_fight_180 *)&func_80326EEC(ACTOR_38B_GRUNTILDA_FINAL_BOSS)->local;
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local = (ActorLocal_fight_180 *)&actorArray_findActorFromActorId(ACTOR_38B_GRUNTILDA_FINAL_BOSS)->local;
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switch (statue_id) {
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case BOSSJINJO_ORANGE:
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@@ -2309,7 +2309,7 @@ void chfinalboss_update(Actor *this){
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__chFinalBossJinjoStatueMarker[i] = NULL;
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}
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__spawnqueue_add_1((GenMethod_1) chfinalboss_spawnShadow, (s32) this->marker);
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__spawnQueue_add_1((GenMethod_1) chfinalboss_spawnShadow, (s32) this->marker);
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chfinalboss_setPhase(this->marker, 0);
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local->hits = 0;
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func_80386600(this->marker, 0);
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@@ -2415,7 +2415,7 @@ void func_8038C148(void) {
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s32 camera_node;
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f32 sp34;
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sp4C = func_80326EEC(ACTOR_38B_GRUNTILDA_FINAL_BOSS);
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sp4C = actorArray_findActorFromActorId(ACTOR_38B_GRUNTILDA_FINAL_BOSS);
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sp48 = (ActorLocal_fight_180 *)&sp4C->local;
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sp34 = func_8038DFA0();
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temp_f20 = sp34 + chjinjonator_80391234();
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