address variaty of compiler warnings and code documentation
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@@ -144,7 +144,7 @@ void playerModel_reset(void){
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if(!func_8028ADB4())
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playerModel_updateModel();
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player_getPosition(plyr_pos);
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func_802C3F04((GenMethod_4)func_802C4140,
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__spawnQueue_add_4((GenMethod_4)func_802C4140,
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ACTOR_17_PLAYER_SHADOW,
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reinterpret_cast(s32, plyr_pos[0]),
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reinterpret_cast(s32, plyr_pos[1]),
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