address variaty of compiler warnings and code documentation
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@@ -293,8 +293,9 @@ void func_802D9CBC(Actor *this){
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void func_802D9D60(Actor *this){
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s32 sp50[6];
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f32 sp4C;
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f32 pad44[2];
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f32 pad44[1];
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Actor *other;
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NodeProp *node_prop;
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f32 sp34[3];
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if(this->unkF4_8 < 8 || this->unkF4_8 >= 0x13)
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@@ -304,7 +305,7 @@ void func_802D9D60(Actor *this){
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this->unk16C_4 = 1;
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func_803300D8(this->marker, func_802D9C90);
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if(this->initialized){
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other = func_80326D68(this->position, ACTOR_12C_MOLEHILL, -1, &sp4C);
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other = actorArray_findClosestActorFromActorId(this->position, ACTOR_12C_MOLEHILL, -1, &sp4C);
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this->unk100 = (other) ? other->marker : NULL;
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if(this->unk100){
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other = subaddie_getLinkedActor(this);
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@@ -316,29 +317,29 @@ void func_802D9D60(Actor *this){
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}//L802D9E34
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if(!this->initialized){
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other = func_80304C38(0x372, this);
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if(other == NULL){
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node_prop = func_80304C38(0x372, this);
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if(node_prop == NULL){
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this->unk38_0 = FALSE;
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}
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else{
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this->unk38_0 = TRUE;
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nodeprop_getPosition(other, this->unk1C);
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nodeprop_getPosition(node_prop, this->unk1C);
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}
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__spawnqueue_add_1(func_802D9C54, this->marker);
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__spawnQueue_add_1((GenMethod_1)func_802D9C54, reinterpret_cast(s32, this->marker));
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this->marker->propPtr->unk8_3 = FALSE;
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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if(this->unkF4_8 == 0x12){
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other = func_80304C38(0x349, this);
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if(other == NULL){
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node_prop = func_80304C38(0x349, this);
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if(node_prop == NULL){
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this->velocity[0] = this->position[0];
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this->velocity[1] = this->position[1];
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this->velocity[2] = this->position[2];
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this->unk28 = 500.0f;
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}
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else{ //L802D9F08
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nodeprop_getPosition(other, this->velocity);
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this->unk28 = 2*nodeprop_getRadius(other);
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nodeprop_getPosition(node_prop, this->velocity);
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this->unk28 = 2*nodeprop_getRadius(node_prop);
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}
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}
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}//L802D9F34
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