address variaty of compiler warnings and code documentation
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@@ -5,10 +5,12 @@
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#define _HorzDist3v(v1, v2) ((v1[0]-v2[0])*(v1[0]-v2[0]) + (v1[2]-v2[2])*(v1[2]-v2[2]))
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extern void func_802D729C(Actor *, f32);
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extern f32 func_80257204(f32, f32, f32, f32);
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extern Actor *func_802C937C(enum actor_e, f32[3]);
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void chicecube_update(Actor *this);
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Actor *chicecube_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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/* .data */
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ActorAnimationInfo D_80372B50[] = {
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{0x000, 0.0f},
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@@ -224,7 +226,7 @@ void __chicecube_die(ActorMarker *marker, ActorMarker *other_marker){
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func_8035A04C(actor->position, 12, ASSET_505_MODEL_ICECUBE_CHUNK, actor->scale);
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func_8035A228(actor->position, 6, ASSET_700_SPRITE_DUST, actor->scale);
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if(actor->unkF4_8 != 1){
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__spawnqueue_add_1(__chicecube_spawnHalfCubes, actor->marker);
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__spawnQueue_add_1((GenMethod_1)__chicecube_spawnHalfCubes, reinterpret_cast(s32, actor->marker));
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}
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marker_despawn(actor->marker);
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}
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