address variaty of compiler warnings and code documentation
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@@ -183,7 +183,7 @@ void func_802E1FD0(ActorMarker *marker, ActorMarker *other_marker){
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FUNC_8030E8B4(SFX_3EA_UNKNOWN, 1.0f, 30000, actor->position, 1500, 4500);
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FUNC_8030E8B4(SFX_2F_ORANGE_SPLAT, 1.0f, 30000, actor->position, 1500, 4500);
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__spawnqueue_add_1((GenMethod_1)func_802E1BD0, (s32)actor->marker);
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__spawnQueue_add_1((GenMethod_1)func_802E1BD0, (s32)actor->marker);
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK)
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func_8038A978();
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func_802E1CB8(actor->position, 0xC);
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@@ -221,7 +221,7 @@ void func_802E20E8(Actor *this){
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animctrl_setAnimTimer(this->animctrl, randf());
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func_8032BC18(this);
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if(map_get() == MAP_27_FP_FREEZEEZY_PEAK){
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local->unk0 = func_80326EEC(0x336)->marker;
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local->unk0 = actorArray_findActorFromActorId(0x336)->marker;
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func_8038A990();
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}
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}//L802E21D8
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@@ -309,7 +309,7 @@ void func_802E20E8(Actor *this){
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&& local->unkB
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){
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func_8030E878(SFX_8F_SNOWBALL_FLYING, randf2(0.95f, 1.05f), 30000, this->position, 800.0f, 3050.0f);
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__spawnqueue_add_1((GenMethod_1)func_802E1B24, (s32)this->marker);
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__spawnQueue_add_1((GenMethod_1)func_802E1B24, (s32)this->marker);
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local->unk9 = FALSE;
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}
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