address variaty of compiler warnings and code documentation

This commit is contained in:
Banjo Kazooie
2022-12-03 01:30:35 -06:00
parent 263b5bab4e
commit 1c063c781c
211 changed files with 1341 additions and 1323 deletions

View File

@@ -13,13 +13,13 @@ ActorAnimationInfo D_803672C0[] ={
};
ActorInfo D_803672E0 = {0x50, ACTOR_12_BEEHIVE, ASSET_364_MODEL_BEEHIVE,
1, &D_803672C0,
1, D_803672C0,
func_802CE8D4, func_80326224, func_80325888,
0, 0x333, 0.0f, 0
};
/* .code */
void func_802CE7E0(ActorMarker *marker, s32 arg1){
void func_802CE7E0(ActorMarker *marker, ActorMarker *other){
Actor *actor = marker_getActor(marker);
FUNC_8030E8B4(SFX_11_WOOD_BREAKING_1, 1.0f, 28000, actor->position, 300, 3000);
FUNC_8030E8B4(SFX_D_EGGSHELL_BREAKING, 1.0f, 28000, actor->position, 300, 3000);
@@ -27,8 +27,8 @@ void func_802CE7E0(ActorMarker *marker, s32 arg1){
actor_playAnimationOnce(actor);
marker->collidable = FALSE;
actor->unk138_27 = 3;
func_802C3F04(func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
func_802C3F04(func_802C4140, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
actor->marker->propPtr->unk8_3 = 0;
func_803115C4(ASSET_D96_TEXT_BEEHIVE);
func_803115C4(ASSET_DA6_TEXT_BEEHIVE_WITH_BEES);