address variaty of compiler warnings and code documentation
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@@ -85,7 +85,7 @@ void bsbbuster_update(void){
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AnimCtrl *aCtrl = _player_getAnimCtrlPtr();
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s32 sp3C;
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f32 sp30[3];
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s32 sp24[3];
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f32 player_position[3];
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D_8037D2B8 = 0;
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if(animctrl_isAt(aCtrl, 0.24f))
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@@ -144,8 +144,8 @@ void bsbbuster_update(void){
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D_8037D2B8 = 1;
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D_8037D2B0 = 0.09f;
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D_8037D2BA = 3;
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_player_getPosition(&sp24);
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func_8032728C(sp24, 150.0f, 2, func_8029FB20);
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_player_getPosition(player_position);
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func_8032728C(player_position, 150.0f, 2, func_8029FB20);
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if(func_802931DC(&sp3C)){
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sp44 = BS_SPLAT;
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}
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@@ -205,4 +205,4 @@ void bsbbuster_end(void){
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void func_802A02B4(s32 arg0){
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D_8037D2BB = arg0;
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}
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}
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