address variaty of compiler warnings and code documentation
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@@ -126,7 +126,7 @@ void func_80387DF8(f32 position[3], s32 count, enum asset_e sprite_id) {
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ParticleEmitter *pCtrl;
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pCtrl = partEmitList_pushNew(count);
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func_802EFFA8(pCtrl, &D_8038BAF4);
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func_802EFFA8(pCtrl, D_8038BAF4);
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particleEmitter_setSprite(pCtrl, sprite_id);
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particleEmitter_setPosition(pCtrl, position);
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particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_8038BB28);
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@@ -184,7 +184,7 @@ void func_80388028(Actor *this){
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this->unk16C_4 = TRUE;
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this->unk16C_0 = TRUE;
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marker_setCollisionScripts(this->marker, NULL, MMM_func_80387CF4, func_80387D1C);
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__spawnqueue_add_1(func_80387D48, this->marker);
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__spawnQueue_add_1((GenMethod_1)func_80387D48, reinterpret_cast(s32, this->marker));
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func_80387B14(this, (this->state < 5) ? 1 : 6);
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}//L803880B4
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