address variaty of compiler warnings and code documentation

This commit is contained in:
Banjo Kazooie
2022-12-03 01:30:35 -06:00
parent 263b5bab4e
commit 1c063c781c
211 changed files with 1341 additions and 1323 deletions

View File

@@ -126,7 +126,7 @@ void func_80387DF8(f32 position[3], s32 count, enum asset_e sprite_id) {
ParticleEmitter *pCtrl;
pCtrl = partEmitList_pushNew(count);
func_802EFFA8(pCtrl, &D_8038BAF4);
func_802EFFA8(pCtrl, D_8038BAF4);
particleEmitter_setSprite(pCtrl, sprite_id);
particleEmitter_setPosition(pCtrl, position);
particleEmitter_setPositionVelocityAndAccelerationRanges(pCtrl, &D_8038BB28);
@@ -184,7 +184,7 @@ void func_80388028(Actor *this){
this->unk16C_4 = TRUE;
this->unk16C_0 = TRUE;
marker_setCollisionScripts(this->marker, NULL, MMM_func_80387CF4, func_80387D1C);
__spawnqueue_add_1(func_80387D48, this->marker);
__spawnQueue_add_1((GenMethod_1)func_80387D48, reinterpret_cast(s32, this->marker));
func_80387B14(this, (this->state < 5) ? 1 : 6);
}//L803880B4