address variaty of compiler warnings and code documentation
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@@ -48,7 +48,7 @@ Actor* func_80389014(ActorMarker *this, Gfx **dl, Mtx **mPtr, Vtx **arg2){
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Actor * actorPtr;
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ActorLocal_Juju_2 *jujuPtr;
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actorPtr = func_80325300(this, sp34);
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actorPtr = marker_getActorAndRotation(this, sp34);
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jujuPtr = (ActorLocal_Juju_2 *)&actorPtr->local;
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if(jujuPtr->unk0 != 2){
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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@@ -92,7 +92,7 @@ void func_803891E8(s32 x, s32 y, s32 z, s32 yaw){
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}
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void func_80389244(s32 x, s32 y, s32 z, s32 yaw){
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func_802C3F04(func_803891E8, x, y, z, yaw);
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__spawnQueue_add_4((GenMethod_4)func_803891E8, x, y, z, yaw);
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func_802BB3DC(0, 10.0f, 0.8f);
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gcpausemenu_80314AC8(1);
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}
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