address variaty of compiler warnings and code documentation
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@@ -223,12 +223,12 @@ void func_803876D0(Actor *this){
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func_80304D4C(sp40, &((ActorLocal_Conga *)&this->local)->unk10);
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}
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if(0.0f == this->unk28){
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this->unk28 = (func_80326CCC(0x36) != NULL)? 2.0f: 1.0f;
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this->unk28 = (actorArray_findActorFromMarkerId(MARKER_36_ORANGE_COLLECTABLE) != NULL)? 2.0f: 1.0f;
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}
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if(0.0f != this->velocity_x){
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this->velocity_x -= 1.0f;
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if(0.0f == this->velocity_x){
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__spawnqueue_add_1((GenMethod_1)func_80387100, (s32)this->marker);
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__spawnQueue_add_1((GenMethod_1)func_80387100, (s32)this->marker);
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}
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}
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marker_setCollisionScripts(this->marker, NULL, NULL, func_80387168);
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@@ -369,6 +369,6 @@ void func_803876D0(Actor *this){
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|| (this->state == 7 && actor_animationIsAt(this, 0.468f))
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){
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func_8034A1B4(this->marker->unk44, 5, &this->local);
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__spawnqueue_add_1((GenMethod_1)func_803873C8, (s32)this->marker); //spawn orange
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__spawnQueue_add_1((GenMethod_1)func_803873C8, (s32)this->marker); //spawn orange
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}
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}
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