address variaty of compiler warnings and code documentation
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@@ -16,7 +16,7 @@ typedef struct chleafboat_s{
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} ActorLocal_Leafboat;
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void func_8038FD9C(Actor *this);
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Actor *func_8038FD10(ActorMarker *this, Gfx** gdl, Mtx** mtx, u32 arg3);
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Actor *func_8038FD10(ActorMarker *this, Gfx** gdl, Mtx** mtx, Vtx **Vtx);
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/* .data section */
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@@ -30,23 +30,23 @@ ActorInfo D_80390DA8 = {MARKER_DA_LEAFBOAT, ACTOR_F1_LEAFBOAT, ASSET_30D_MODEL_L
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/* .code section */
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Actor *func_8038FD10(ActorMarker *this, Gfx** gdl, Mtx** mtx, u32 arg3){
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Actor *func_8038FD10(ActorMarker *this, Gfx** gdl, Mtx** mtx, Vtx **vtx){
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Actor * thisActor;
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thisActor = marker_getActor(this);
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if((thisActor->unk1C_x != 0.0f) && (0x80 < thisActor->alpha_124_19)){
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thisActor = func_80325888(this, gdl, mtx, arg3);
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thisActor = func_80325888(this, gdl, mtx, vtx);
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}
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return thisActor;
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}
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void func_8038FD88(ActorMarker *this, u32 arg1){
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void func_8038FD88(ActorMarker *this, ActorMarker *other){
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this->unk3E_1 = 1;
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}
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void func_8038FD9C(Actor *this){
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f32 sp64[3];
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f32 sp58[3];
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f32 player_position[3];
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ActorLocal_Leafboat *local;
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u8 tmp[6] = D_80390DA0;
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f32 pad0;
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@@ -152,13 +152,13 @@ void func_8038FD9C(Actor *this){
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local->unk60[1] = this->yaw;
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local->unk60[2] = this->roll;
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this->unk60 += time_getDelta();
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_player_getPosition(&sp58);
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_player_getPosition(player_position);
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if( func_80294660() == 0x100
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&& func_8028F20C()
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&& this->marker->unk3E_1
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){
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sp44 = local->unk54[0] - sp58[0];
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sp40 = local->unk54[2] - sp58[2];
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sp44 = local->unk54[0] - player_position[0];
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sp40 = local->unk54[2] - player_position[2];
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sp3C = cosf((local->unk60[1] * M_PI) / 180.0);
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sp38 = sinf((local->unk60[1] * M_PI) / 180.0);
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local->unkC[0] = -((sp44 * sp38) + (sp40 * sp3C)) / 8;
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