Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -531,7 +531,7 @@ void func_802BD3CC(f32 arg0[3]) {
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player_getPosition(arg0);
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sp2C = func_8028E82C();
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if ((func_8028F2FC() != 0) && (func_8028EE84() != BSWATERGROUP_2_UNDERWATER) && (player_getTransformation() == TRANSFORM_1_BANJO)) {
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if ((func_8028F2FC() != 0) && (player_getWaterState() != BSWATERGROUP_2_UNDERWATER) && (player_getTransformation() == TRANSFORM_1_BANJO)) {
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temp_f0 = func_8028EF88();
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temp_f2 = temp_f0 - 500.0f;
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sp2C = ml_map_f(arg0[1], temp_f0 - 80.0f, temp_f2, temp_f0, temp_f2);
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@@ -991,11 +991,11 @@ void func_802BE894(f32 position[3], f32 rotation[3]){
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void ncDynamicCamera_enterFirstPerson(void){
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dynamicCameraInFirstPerson = TRUE;
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ncFirstPersonCamera_setState(1);
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ncFirstPersonCamera_setState(FIRSTPERSON_STATE_1_ENTER);
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ncFirstPersonCamera_setZoomedOutPosition(cameraPosition);
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ncFirstPersonCamera_setZoomedOutRotation(cameraRotation);
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}
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void ncDynamicCamera_exitFirstPerson(void){
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ncFirstPersonCamera_setState(3);
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ncFirstPersonCamera_setState(FIRSTPERSON_STATE_3_EXIT);
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}
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