Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -130,7 +130,7 @@ s32 func_802C11C8(f32 arg0[3]) {
sp2C = func_802C0EC0();
func_802C0FF4(sp4C);
if (func_8028EE84() == BSWATERGROUP_2_UNDERWATER) {
if (player_getWaterState() == BSWATERGROUP_2_UNDERWATER) {
func_802BD82C(20.0f, 200.0f);
} else {
func_802BD82C(80.0f, 200.0f);
@@ -226,7 +226,7 @@ void func_802C16CC(s32 arg0) {
s32 sp34;
s16 *sp30;
if ((func_8028ECAC() != 4) && !__is_flying_in_FP()){
if ((func_8028ECAC() != BSGROUP_4_LOOK) && !__is_flying_in_FP()){
sp38 = func_80334524(arg0);
if(sp38 != D_8037DBE0.unk28 && D_8037DBE0.unk28 != -1){
player_getPosition(sp54);