Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -130,7 +130,7 @@ s32 func_802C11C8(f32 arg0[3]) {
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sp2C = func_802C0EC0();
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func_802C0FF4(sp4C);
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if (func_8028EE84() == BSWATERGROUP_2_UNDERWATER) {
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if (player_getWaterState() == BSWATERGROUP_2_UNDERWATER) {
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func_802BD82C(20.0f, 200.0f);
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} else {
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func_802BD82C(80.0f, 200.0f);
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@@ -226,7 +226,7 @@ void func_802C16CC(s32 arg0) {
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s32 sp34;
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s16 *sp30;
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if ((func_8028ECAC() != 4) && !__is_flying_in_FP()){
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if ((func_8028ECAC() != BSGROUP_4_LOOK) && !__is_flying_in_FP()){
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sp38 = func_80334524(arg0);
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if(sp38 != D_8037DBE0.unk28 && D_8037DBE0.unk28 != -1){
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player_getPosition(sp54);
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