Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -40,7 +40,7 @@ enum bs_e func_80295EE0(enum bs_e arg0){
sp2C = 0;
sp28 = 0;
current_state = bs_getState();
if(player_getTransformation() != TRANSFORM_1_BANJO || func_8028EE84() != BSWATERGROUP_0_NONE){
if(player_getTransformation() != TRANSFORM_1_BANJO || player_getWaterState() != BSWATERGROUP_0_NONE){
sp2C = 1;
}
if(bsjig_inJiggyJig(current_state)){
@@ -191,7 +191,7 @@ enum bs_e func_802962BC(u32 arg0){
if(bsbtrot_inSet(bs_getState()))
return BS_BTROT_OW;
if(func_8028EE84() == BSWATERGROUP_2_UNDERWATER)
if(player_getWaterState() == BSWATERGROUP_2_UNDERWATER)
return BS_7F_DIVE_OW;
if(func_8028ECAC() == BSGROUP_A_FLYING)
@@ -300,7 +300,7 @@ void func_80296608(void){
break;
case BS_INTR_A: //L8029666C
sp2C = 2;
if(func_8028B2E8()){
if(player_isStable()){
next_state = badrone_transform();
}
else{
@@ -443,7 +443,7 @@ void func_80296608(void){
!func_80298850()
&& !sp1C
&& !miscflag_isTrue(0xf)
&& !func_8028B2E8()
&& !player_isStable()
){
next_state = BS_4F_CLIMB_IDLE;
sp2C = 2;
@@ -474,7 +474,7 @@ void func_80296608(void){
next_state = BS_24_FLY;
}
else{
switch(func_8028EE84()){
switch(player_getWaterState()){
case BSWATERGROUP_1_SURFACE:
next_state = BS_2D_SWIM_IDLE;
break;
@@ -482,7 +482,7 @@ void func_80296608(void){
next_state = BS_2B_DIVE_IDLE;
break;
case BSWATERGROUP_0_NONE://L80296B0C
if(func_8028B2E8())
if(player_isStable())
next_state = bs_getIdleState();
else
next_state = func_8029BA80();