Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -13,8 +13,8 @@ int should_beak_bust(void){
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return button_pressed(BUTTON_Z) && can_beak_bust();
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}
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int func_80294F78(void){
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return button_pressed(BUTTON_C_UP) && func_8028ACD8();
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int should_look_first_person_camera(void){
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return button_pressed(BUTTON_C_UP) && can_view_first_person();
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}
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int should_rotate_camera_left(void){
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