Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -282,8 +282,8 @@ void func_803465E4(void){
if(!func_8028EC04() && func_8028F070()){
if(level_get() != LEVEL_2_TREASURE_TROVE_COVE || !levelSpecificFlags_get(5)){
is_underwater = (func_8028EE84() == BSWATERGROUP_2_UNDERWATER);
is_on_water_surface = (func_8028EE84() == BSWATERGROUP_1_SURFACE);
is_underwater = (player_getWaterState() == BSWATERGROUP_2_UNDERWATER);
is_on_water_surface = (player_getWaterState() == BSWATERGROUP_1_SURFACE);
is_in_polluted_or_winter_water = ((level_get() == LEVEL_9_RUSTY_BUCKET_BAY) || (map_get() == MAP_46_CCW_WINTER));
if( is_in_polluted_or_winter_water && (is_underwater || is_on_water_surface)){ //L803467EC
D_80385FEC = 2.0f;