Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -282,8 +282,8 @@ void func_803465E4(void){
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if(!func_8028EC04() && func_8028F070()){
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if(level_get() != LEVEL_2_TREASURE_TROVE_COVE || !levelSpecificFlags_get(5)){
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is_underwater = (func_8028EE84() == BSWATERGROUP_2_UNDERWATER);
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is_on_water_surface = (func_8028EE84() == BSWATERGROUP_1_SURFACE);
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is_underwater = (player_getWaterState() == BSWATERGROUP_2_UNDERWATER);
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is_on_water_surface = (player_getWaterState() == BSWATERGROUP_1_SURFACE);
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is_in_polluted_or_winter_water = ((level_get() == LEVEL_9_RUSTY_BUCKET_BAY) || (map_get() == MAP_46_CCW_WINTER));
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if( is_in_polluted_or_winter_water && (is_underwater || is_on_water_surface)){ //L803467EC
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D_80385FEC = 2.0f;
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