Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
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@@ -103,7 +103,7 @@ int func_80290D48(void){
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}
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int func_80290E8C(void){
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if(func_8028EE84() != BSWATERGROUP_2_UNDERWATER)
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if(player_getWaterState() != BSWATERGROUP_2_UNDERWATER)
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return FALSE;
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ncDynamicCamera_setState(3);
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