Function and Enum Naming
Enum Changes: BSGROUP_4_LOOK = 0x4 MISC_FLAG_17_FPV = 0x17 Moved nc_first_person_state to global enums.h Function names: func_8028EE84() -> player_getWaterState() func_8028B2E8() -> player_isStable() func_80294F78() -> should_look_first_person_camera() func_80294F78() -> can_view_first_person() func_8028B424() -> player_isFallTumbling() func_8029C780() -> bs_getTypeOfJump() func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
@@ -89,7 +89,7 @@ void func_802906D8(void){
|
||||
int underwater_or_walrus_in_water;
|
||||
|
||||
func_80290444();
|
||||
underwater_or_walrus_in_water = (func_8028EE84() == BSWATERGROUP_2_UNDERWATER);
|
||||
underwater_or_walrus_in_water = (player_getWaterState() == BSWATERGROUP_2_UNDERWATER);
|
||||
if(!underwater_or_walrus_in_water){
|
||||
underwater_or_walrus_in_water = (player_getTransformation() == TRANSFORM_4_WALRUS && player_inWater());
|
||||
}
|
||||
|
Reference in New Issue
Block a user