Function and Enum Naming

Enum Changes:

BSGROUP_4_LOOK = 0x4

MISC_FLAG_17_FPV = 0x17

Moved nc_first_person_state to global enums.h

Function names:

func_8028EE84() -> player_getWaterState()

func_8028B2E8() -> player_isStable()

func_80294F78() -> should_look_first_person_camera()

func_80294F78() -> can_view_first_person()

func_8028B424() -> player_isFallTumbling()

func_8029C780() -> bs_getTypeOfJump()

func_8028DB14() -> hitbox_getHitboxForActor()
This commit is contained in:
Shmoopi
2024-09-02 08:40:25 -10:00
parent 98e97f4e95
commit 1bf68887e6
62 changed files with 216 additions and 217 deletions

View File

@@ -89,7 +89,7 @@ void func_802906D8(void){
int underwater_or_walrus_in_water;
func_80290444();
underwater_or_walrus_in_water = (func_8028EE84() == BSWATERGROUP_2_UNDERWATER);
underwater_or_walrus_in_water = (player_getWaterState() == BSWATERGROUP_2_UNDERWATER);
if(!underwater_or_walrus_in_water){
underwater_or_walrus_in_water = (player_getTransformation() == TRANSFORM_4_WALRUS && player_inWater());
}